Angled walls in Pro100 are drawn the same way square ones are: give a wall a length and an angle and it goes where you put it. There is no special mode, no workaround and no penalty for a room that refuses to be a rectangle. Everything that follows — the finishes, the lighting, the render, the parts list — works from the outline you drew rather than from an idealised box. This page is what the software does; for how to measure a room and get the angles right in the first place, see working with angled walls.
Any angle, entered as a number
A wall takes a length and a bearing. Type 112 and the wall sits at 112°. Walls snap to each other so the outline closes cleanly, and because the room is defined by real figures rather than by dragging until it looks right, the floor area and every dimension derived from it are correct from the start.
Wall thickness is a property, not a drawing. That matters more than it sounds in an out-of-square room: a reveal at an acute corner depends on the thickness of both walls meeting there, and if the walls are lines rather than solids the clearance you measure on screen is not the one you get on site.
Openings, returns and the awkward bits
Doors and windows are placed on an angled wall exactly as on a straight one, and they keep their reveals when the wall is not at 90°. Bays, splayed returns, alcoves, chimney breasts and stepped recesses are all just more walls at more angles.
For an outline the wall tool will not describe — a curve, a segmented bay, an irregular partition — the Shape Editor draws it as a shape and the room takes it. The same editor handles unusual cabinetry, so there is one tool to learn rather than two; the Shape Editor walkthrough covers it.
Real-world obstructions belong in the model too. Import 3D objects to bring in appliances, a boiler, a radiator or a soil stack at their true sizes, so the space left in an awkward corner is the space that actually exists.
Why it has to be modelled rather than annotated: a note on a drawing saying "wall splays, allow 20mm" is a reminder. A wall drawn at its real angle is a constraint — it changes the countertop, the end panel and the parts list on its own, whether or not anyone remembers the note.
Finishes on surfaces that are not rectangles
Paint, tile, panelling and flooring apply to an angled room the same way they apply to a square one, and they follow the real surface rather than a bounding box. A tiled splash on a splayed return is tiled to that return. Floor boards run at the direction you set across the actual floor outline, so the cut at the wall is the cut you will make.
Crown molding and trim follow the walls round every corner at whatever angle the corner is, which is the difference between a presentation that looks right and one a customer queries.
Seeing the room before it exists
An out-of-square room is exactly the kind of space people cannot picture from a plan, and it is where a model earns its keep in front of a customer.
- 3D rendering from any viewpoint, including the awkward corner the customer is worried about.
- Photorealism with real materials and lighting, so an angled alcove reads as a space rather than a diagram.
- Panoramic views to stand in the room and turn round — the quickest way to settle an argument about whether a splayed corner feels tight.
- High resolution images for the quote and the brochure.
- Kray rendering and virtual reality when the job warrants it; there is a Kray walkthrough too.
And the same model builds it
Nothing is redrawn for production. The cut list carries the tapered and filler parts an angled room creates, the panel optimizer nests them, the shop drawing dimensions the real angles for the bench, and job costing prices what is actually being made. Work in inches or millimetres throughout.
At a glance
| Capability | What it gives you |
|---|---|
| Numeric wall angles | 112° is 112°, not "about right". Floor area and dimensions follow from it. |
| Walls as solids | Thickness is modelled, so reveals and clearances at an acute corner are real. |
| Openings on any wall | Doors and windows keep their reveals at any angle. |
| Shape Editor | Curves, bays and irregular outlines the wall tool cannot describe. |
| Imported objects | Appliances and services at true size, so corner clearances are honest. |
| Surface-accurate finishes | Tile, paint and flooring follow the real outline. |
| Panoramic and photoreal output | The customer sees the awkward corner before committing. |
| Production from the model | Cut list, nesting, shop drawing and costing all inherit the angles. |
There are angled and out-of-square rooms throughout the design gallery, every one of them rendered from the file that produced its parts list.
Related
working with angled walls is the practical side — getting the angles off a real room and into the drawing. Angled and corner cabinets covers the carcass geometry and the angle calculators, and angled cabinet features is the software side of that. Also useful: closet layouts for sloped and under-stair spaces, standard and custom cabinetry, door styles and custom doors. New to Pro100? Start with the beginner's guide and the tutorial videos, or read the documentation. This matters most in interior design, bathroom remodeling, office fit-outs and closet design. The rest of what the software does is on the features pages.
Draw a room that is not square
Put in the angles you actually measured and see what the kitchen does. It takes a few minutes and it is the cheapest place to find out that something does not fit.
Already decided? See pricing, or talk to us about your shop.